Board Game Nhập Mỹ

Cùng tham gia cộng đồng Board Game lớn nhất Việt Nam

Alicematic heroes (US)

Giá: 1.040.000 vnđ
Số người chơi:
3 - 5 người
Thời gian chơi:
60 - 90 phút
Độ tuổi:
Cơ chế:
Area Control / Area Influence
Hand Management
Thể loại:
Chính sách vận chuyển Xem thêm >
Thanh toán dễ dàng
Nhà bán hàng uy tín






89 Hàng Bông, quận Hoàn Kiếm

Số 24 Hồ Văn Chương, quận Đống Đa

Ngõ 1 số 26 Phạm Tuấn Tài, quận Cầu Giấy

Ngõ 168 Ngách 1 số 41 Hào Nam, Q. Đống Đa

Số 107 K6B Ngõ 48 Tạ Quang Bửu, Hai Bà Trưng

Tầng 3, TTTM Times Tower, 35 Lê Văn Lương, Quận Thanh Xuân

Số 456/30A đường Cao Thắng, Q.10

Số 189/19 Hoàng Hoa Thám, Q. Bình Thạnh

616/65/11 Lê Đức Thọ, P.15 , Q.Gò Vấp

Số 290/52 Nam Kỳ Khởi Nghĩa, Q.3

4F Robins Crescent Mall - Quận 7

15/7 Nguyễn Trãi, P.2, Quận 5

134 Nguyễn Đức Trung, Q. Thanh Khê

85-87 Trương Định, Ninh Kiều

72 Lê Hồng Phong, Phường Đông Ngàn, Từ Sơn

Sản phẩm liên quan

Thông tin chi tiết



Shipping Weight

980 g

Product Dimension

29 x 29 x 3 cm




The Queen of Hearts has summoned Alice to rebuild Wonderland, which has been devastated by an invasion of Nothing, which is devouring the dreams of all in the land — but the Queen has mistakenly summoned whole armies of Alices! Dozens of Alices abound, and now they're taking sides and forming teams to see who can put the land back together best.

In Alicematic Heroes, you take charge of one of these teams, and you'll have a handful of Alices to use in your efforts. Alices come in five colors, with each player having a set of player boards in these five colors. On a turn, you first summon an Alice to your kingdom, playing that card from your hand onto the player board of the same color, but only if you can pay the cost in dream power; each Alice has a cost, and you must have at least this many dream cards (yellow) or be able to make up the difference by paying dream tokens. If you can, you immediately use the power — or Megalomania — of that Alice; if you can't, choose another card or lay an Alice face down as a commoner. Playing a commoner doesn't cost anything, lets you draw another card, and builds up the power of one of your five colors, but you don't get a Megalomania bonus and your turn ends immediately.

If you played an Alice, you can then invade a territory in the playing area, which is composed of modular hex tiles. To conquer the territory, you need enough military power (red cards) or supplemental military (red) tokens, and if the territory is not on a hex where you occupy a city, you must have enough food (green cards) or food tokens to reach that space. If you conquer it, you receive a bonus based on the territory's color: military, food or dream tokens; Alice cards; or points. If you conquer a city, you score points and now have a foothold on that hex.

If you lack enough military and food, you can still place the territory under attack and finish it off on a later turn, but another player can potentially conquer it in the meantime.

Mystic forests cannot be conquered until they're surrounded by player-controlled territories, and only the player(s) with the most controlled surrounding territories can then capture the forest, which has a toughness and point value equal to the number of surrounding territories.

The game ends after fourteen rounds, then players score points for having the most or secondmost territories controlled in each hex and for having the most Alices in any of the five colors. Players can also score points for Alice Megalomania effects, and whoever has the most points wins!