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Codenames - Duet (US)

Giá: 700.000 vnđ
Số người chơi:
2 - 4 người
Số người chơi lý tưởng:
2 người
Thời gian chơi:
15 - 30 phút
Độ tuổi:
12+
Cơ chế:
Co-operative Play
Thể loại:
Deduction
Word Game
Khuyến mại
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LIÊN HỆ VỚI BOARDGAMEVN
Hotline:

 0969914344

 0932060054

 0935677617

 01229122335

Address:

89 Hàng Bông, quận Hoàn Kiếm

Ngõ 1 số 26 Phạm Tuấn Tài, quận Cầu Giấy

Ngõ 168 Ngách 1 số 41 Hào Nam, Q. Đống Đa

Số 107 K6B Ngõ 48 Tạ Quang Bửu, Hai Bà Trưng

113 e11 ngõ 118, Lương Thế Vinh (cách 100m từ đầu ngõ 118)

14 Phạm Huy Thông, quận Ba Đình

Số 456/30A đường Cao Thắng, Q.10

Số 189/19 Hoàng Hoa Thám, Q. Bình Thạnh

616/65/11 Lê Đức Thọ, P.15 , Q.Gò Vấp

4F Robins Crescent Mall - Quận 7

15/7 Nguyễn Trãi, P.2, Quận 5

356/16 Võ Văn Ngân, Thủ Đức, HCM

134 Nguyễn Đức Trung, Q. Thanh Khê

85-87 Trương Định, Ninh Kiều

72 Lê Hồng Phong, Phường Đông Ngàn, Từ Sơn

Sản phẩm liên quan

Thông tin chi tiết
  • 400 all new words compatible with original codenames
  • New cooperative gameplay
  • Campaign mode to record your progress
  • Variable difficulty to challenge even the greatest Spies
  • Great with two players, or more

Codenames duet keeps the basic elements of codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that CONGRESSIONAL investigators will get on your back about later!) to set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the Squares colored green (representing your agents) and one square colored black (representing an assassin). the assassin is in different places on each side of the card, and three of the nine Squares on each side are also green on the other side! collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that Agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!

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