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Spirit Island (US)

Giá: 1.935.000 vnđ
Số người chơi:
1 - 4 người
Số người chơi lý tưởng:
2 - 3 người
Thời gian chơi:
90 - 120 phút
Độ tuổi:
13+
Cơ chế:
Card Drafting
Co-operative Play
Hand Management
Modular Board
Simultaneous Action Selection
Variable Player Powers
Thể loại:
Age of Reason
Environmental
Fantasy
Fighting
Mythology
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Hotline:

 0969914344

 0932060054

 0935677617

 01229122335

Address:

89 Hàng Bông, quận Hoàn Kiếm

Số 24 Hồ Văn Chương, quận Đống Đa

Ngõ 1 số 26 Phạm Tuấn Tài, quận Cầu Giấy

Ngõ 168 Ngách 1 số 41 Hào Nam, Q. Đống Đa

Số 107 K6B Ngõ 48 Tạ Quang Bửu, Hai Bà Trưng

Tầng 3, TTTM Times Tower, 35 Lê Văn Lương, Quận Thanh Xuân

Số 456/30A đường Cao Thắng, Q.10

Số 189/19 Hoàng Hoa Thám, Q. Bình Thạnh

616/65/11 Lê Đức Thọ, P.15 , Q.Gò Vấp

Số 290/52 Nam Kỳ Khởi Nghĩa, Q.3

4F Robins Crescent Mall - Quận 7

15/7 Nguyễn Trãi, P.2, Quận 5

134 Nguyễn Đức Trung, Q. Thanh Khê

85-87 Trương Định, Ninh Kiều

72 Lê Hồng Phong, Phường Đông Ngàn, Từ Sơn

Sản phẩm liên quan

Thông tin chi tiết

Origin

US

Shipping Weight

2 pounds 

Product Dimension

11.6 x 3 x 11.6 inches

Components

Paper, Plastics

 

 

Hình ảnh thực tế

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.

The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.

At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg: a French Plantation Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.